﻿using FlowCanvas.Nodes;
using ParadoxNotion.Design;

namespace Yoozoo.Gameplay.Liberty.Nodes
{
    [Category("Ggame")]
    public class OnlySwitchCameraInput : CallableActionNode<bool>
    {
        public override void Invoke(bool allow)
        {
            BlueprintUtils.OnlySwitchCameraInput(allow);
        }
    }
}